New UI!


New update! The update includes the turret that triggers you must in time and the new UI. I will tell you about the update, the ideas I had and did not put in the project, even good ideas that are in the update right now. First I will tell you where the idea of changing the UI came from. It turns out he felt that the sprites were missing something. I tried more colors and pixels but they didn't convince me. I was disappointed and didn't know what to do. But, but, because I was half bored I highlighted all the edges of the black ship. And I loved it, and decided to do that with everyone (or most), then I saw that it convinced me and that's it. That is why I changed the UI. And now yes, the turret. Why did I do it? I needed something that added more difficulty besides the other player trying to kill you. That's why I needed a trap. I was going to put a close, but it would be the same as the spikes, that's why I made the turret. The turret model is based on player 3 and 4. Yes, at first I was going to see player 3 and 4, but I discarded the idea because the keyboard was small when playing. Anyway the sprites are still in the files of the game, you just have to search. That for today to anyone reading this. goodbye!

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